SlntCobra1 wrote:I guess I felt the need to list the decks and breakdown because I'm not really sure who is and who isn't familiar with the Yu-Gi-Oh! universe.
Well, here's another hint...the deck listing does nothing for someone unfamiliar with Yugioh. To me, it's just a wall of text. Rather than getting involved in the statistics, go with what the cards actually do in the game. For example, if I was narrating a Magic the Gathering match, I wouldn't get involved with the stats as much, maybe just a little bit.
For example:
"Jen and I prepped our decks for the battle. I was using my white-colored Samurai deck, which was known for being able to summon many fast, yet effective creatures. What's best is that the more Samurai I had on the battlefield, the stronger they all became. Jen, in reponse, had her "stompy" green deck, known for it's colossal creatures that could tear through my forces. The key to my game was speed...if I could get the jump on the game before she got all of her big creatures out to play, I'd be the victor."
<jumping to another section of the match>
"After my nice attack from last turn, Jen pulled a big suprise on me. She cast her Epic Dragon (I'm not bothering to look up a real card), which was a huge creature with 8 attack power. She also cast a spell that let it attack this turn!! Considering I had 7 life left over, getting an attack through would be the match. Also, since all of my Samurai were tapped, they couldn't defend!
Naturally, Jen called her attack and sicked her creature against me. That's when I pulled by ace-in-the-hole. Casting Call to Arms, I was able to untap all of my creatures and make them more powerful. All of my Samurai ganged up against Jen's Dragon, easily defeating it. While the Dragon took out three of my Samurai with it, I'd live to fight another day. Now it was my chance to attack again."
As you can see, the cards are mentioned, and the gameplay is mentioned. I'd contend that anyone who hasn't even heard of Magic the Gathering would be able to follow the theme of the story, at least. And, of course, someone that played the game fervently would be able to appreciate it all the more.
Also, one thing I've noted is that I've read MTG articles that reference cards, but I still have to google what every card is and what its stats are. Instead of getting involved in specific cards and expecting everyone to know what it does, go with a more general feel. Treat your cards as characters. You'll know the specifics, but the person reading the story won't necessarily have to for them to enjoy it.